Vungle is the way developers put video ads in their apps

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Vungle products provide necessary infrastructure for app monetization through video ads. More than 100 million people worldwide see a Vungle ad each month.

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  • How To: Monetize Your iOS App in 10 Minutes

      So, you’ve decided to monetize your app with Vungle. At this point you may be wondering, what do I need to plan? What changes will I need to make to my app? How much time will I need? How difficult is it going to be? I’d like to say I can answer all those…

  • How One Family Monetized Their Buzz-Worthy Mobile Game

    Not every family builds a mobile game together. But, that’s exactly how John Passfield and his kids Zach and Ella spent some of their free time. John owns Red Sprite Studios in Australia, where he mentors game developers. Bringing his family into his passion, and encouraging theirs, only seemed to make sense. In this infographic, we share…

  • Live from PG Connects: Three Monetization Trends for Publishers

    The most successful apps in mobile are free. However, to launch future apps, and keep the proverbial doors open, you need revenue. That’s where monetization comes in. In 2015, opening your app to brand dollars through programmatic advertising  is one of the best ways to make the dollars flow, and (most importantly) not totally irritate…

  • Meet Vungler Jill Coleman!

    If you’ve ever walked through the front doors of the Vungle office (or the back door for that matter), you’ve most likely been lucky enough to benefit from the magical work of Vungle’s Office Manager, Jill Coleman. Jill runs Vungle’s San Francisco office so smoothly that it truly does seem like magic — from the…

  • Into the Crystal Ball: 5 Predictions for Mobile Advertising in 2015

    Americans spend an average of 30 hours in apps each month. That’s more than twice the time we spent just two years ago. You can bet this kind of paradigm shift hasn’t gone unnoticed by advertisers –it’s completely changing how and where they’re reaching consumers. And, as we enter 2015, it will continue to impact…

  • What You Should Know About Vungle’s New Exchange Partners

    The Vungle team is celebrating today as we announce the launch of four new demand partnerships! Now, brands and agencies can buy Vungle video inventory programmatically through partners BrightRoll, Lyfe Mobile, Videomize and Conversant. Vungle Exchange, the first-ever in-app video ad exchange, has quickly gained momentum after announcing partnerships with TubeMogul and Adap.tv earlier this…

  • Meet the Winners of Beta Breakers Game Jam 2014!

    A few weeks ago Vungle hosted the first-annual Beta Breakers Game Jam. Game developers flocked from all over the Bay to meet and compete with a group of like-minded game enthusiasts.   Fueled by an endless supply of snacks and energy drinks, they spent the next 24 hours creating some truly amazing games. There were…

  • How Pocket Gems Uses Data to Fuel Gameplay: A Q&A

    Ryan Maddux is Manager of Analytics at Pocket Gems – a mobile gaming company known for titles like Episode and Paradise Cove. Maddux brings his background in economics and math, and his passion for gaming, to his work creating player experiences at Pocket Gems. In this interview, he talks about how Pocket Gems brings data into…

  • 5 Stats That Will Change Your Perception of Mobile Gamers

    The global mobile gaming market is expected to generate $23.9 billion by 2016, yet misconceptions about mobile gamers abound. People tend to envision gamers as young males, armed with bags of chips, playing first-person shooters in their parent’s basements. But, the data tells a different story. These five stats will show you the changing face…

  • When It Comes to Game Development, Think Monetization First – Not Last

    Often when I talk to new game developers in the mobile space, they tell me about their awesome game ideas and novel game mechanics. I really enjoy listening to them and contributing to their ideas where I can. However, after they’re ready to launch, or even after they launch and start accumulating users, they tend…